Hip_GL_ShaderImpl.compileShader

Undocumented in source. Be warned that the author may not have intended to support it.
  1. bool compileShader(GLuint shaderID, string shaderSource)
  2. bool compileShader(VertexShader vs, string shaderSource)
  3. bool compileShader(FragmentShader fs, string shaderSource)
    class Hip_GL_ShaderImpl
    bool
    compileShader
    (
    FragmentShader fs
    ,)

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